Week 58 | CI Tokens and the Tool-Sharpening Trap
Last Week Last week was about trying to get Shokken ready for the “real world” instead of just the “builder world”. The alpha builds are in a good place on both Android and iOS, and I’m still shipping weekly updates as bugs and rough edges show up from testers. The big non-app milestone was the product website: getting it to the point where it explains what Shokken is, what problem it solves, and what the next step is for a restaurant that’s curious....